Ticket #66 (defect)
Opened 9 months ago
Last modified 9 months ago
Application crashes
Status: closed (fixed)
| Reported by: | ioffe | Assigned to: | ioffe |
|---|---|---|---|
| Priority: | major | Milestone: | Alpha release |
| Component: | Caissa | Version: | 1.0 |
| Severity: | critical | Keywords: | |
| Cc: |
(pawn) moved to e7e5 <-- king's pawn 2 spaces forward
(knight) moved to b8c6 <-- left knight up 2 right 1 space
(knight) moved to g8f6 <-- right knight up 2 left 1 space
(bishop) moved to d7d6 <-- right bishop goes left diagonally to space directly above left knight
(castle) moved to c8e6 <-- castle the king & rook
(pawn) moved to e6c4 <-- left knight's pawn forward one space
(pawn) moved to c6d4 <-- left knight's pawn takes black bishop (right diagonal one space)
(knight) moved to e7e5 <-- games crashes, exits back to Springboard <-- right knight up 1 right 2 spaces, next to the right wall
Change History
01/07/08 19:47:50: Modified by ioffe
- description changed.
01/08/08 00:12:41: Modified by ioffe
- status changed from new to closed.
- resolution set to fixed.
01/08/08 10:29:33: Modified by hfelsh@gmail.com
- status changed from closed to reopened.
- resolution deleted.
01/08/08 10:36:00: Modified by hfelsh@gmail.com
Adding sequence of moves, since re-opening deleted previous notes:
(pawn) moved to e7e5 <-- king's pawn 2 spaces forward (knight) moved to b8c6 <-- left knight up 2 right 1 space (knight) moved to g8f6 <-- right knight up 2 left 1 space (bishop) moved to d7d6 <-- right bishop goes left diagonally to space directly above left knight (castle) moved to c8e6 <-- castle the king & rook (pawn) moved to e6c4 <-- left knight's pawn forward one space (pawn) moved to c6d4 <-- left knight's pawn takes black bishop (right diagonal one space) (knight) moved to e7e5 <-- games crashes, exits back to Springboard <-- right knight up 1 right 2 spaces, next to the right wall
01/08/08 11:10:25: Modified by ioffe
- status changed from reopened to closed.
- resolution set to fixed.
We tracked this issue. It has nothing to do with this bug :). I am closing it down.

ISSUE RE-OPENED. Same sequence of moves; after moving the right Knight to e7e5 (which previously caused game to crash), it allows piece to move, but if user then hits UNDO button, game exits to Springboard.
Noticed that sometimes, it takes multiple (2+) undo presses to crash, or if after several moves user hits "undo", it will still crash, though it sometimes takes 4-5 undo moves in a row to crash (amount of undo to crash appears to be related to how many moves after moving the knight?)